Sam26
Gettier does not overturn JTB; it signals the need to make explicit features of justification that the classical formulation left implicit.
— Sam26
From what I can tell, the Ten Coins situation does not have “features” at all, to even make explicit.
It is a standing within a practice, fixed by public criteria that settle what counts as competent support in the context.
— Sam26
This case doesn’t even have any criteria, or mechanics, or judgments (what you might call “linguistic training”) for the relation between coins and jobs. It is obviously philosophy trying to shoehorn formal logic onto a situation without any viable alternative. The fact that it is an imagined world actually does not matter. Wittgenstein creates simple situations (like picking a color of flower) but it is to show the consequences of imposing forced criteria by contrasting that with what we would need of a wider context of criteria and mechanics (even imagined) for a situation. Now the criteria for justification are all well and good, but this doesn’t even get off the ground; it just seems like a lot of work to say correlation is not causation. — Antony Nickles
J
I claim that once you make objective justification explicit as practice-governed, with defeater sensitivity and correction built into it, the Ten Coins style justification is revealed as too thin to count as knowledge. I’m not doing extra work to rescue JTB from Gettier. I’m saying Gettier only lands if we let justification be that thin in the first place. — Sam26
J
Sam26
Esse Quam Videri
If you want one line: objective justification governs responsibility and standing, truth governs success, and my claim is that we can have real knowledge without infallibility because our practice of justification aims at disciplined, defeater-resistant stability, while still understanding that “how things are” can definitely surprise us. — Sam26
This is why I call (and others) hinge certainty arational. It’s not that a hinge is sacred or immune by decree. It’s that hinges typically aren’t the kind of things that are decided by the ordinary routes of objective justification. When they genuinely change, it’s less like refuting a claim and more like adopting a new framework. — Sam26
Sam26
.With regard to hinges, I take it we agree that inquiry always proceeds from what stands fast; the remaining question for me is whether what stands fast is merely an arational background, or is meta-rational in the sense that the subject can come to reflectively understand why such commitments are unavoidable given the structure of knowing. If the latter, then such background hinges can themselves be appropriated into the game of giving and asking for reasons. — Esse Quam Videri
Esse Quam Videri
I’m not denying meta-level understanding. I’m saying the meta-level understanding changes what kind of thing you’re doing, i.e., explaining the rules of the game, not making another move within the epistemic framework (here I mean within the framework I've constructed in the paper). — Sam26
Sam26
I’m not denying meta-level understanding. I’m saying the meta-level understanding changes what kind of thing you’re doing, i.e., explaining the rules of the game, not making another move within the epistemic framework (here I mean within the framework I've constructed in the paper).
— Sam26
In my opinion, this is where the chess analogy breaks down. Whereas in chess there is a clear separation between playing the game and explaining the rules, I don’t think this distinction holds for rational inquiry. To explain and justify the rules of rational inquiry is not to step outside of the game, but to deepen one’s understanding of the game itself, since inquiry includes the capacity for self-reflection on its own conditions. To place meta-level reflection entirely outside of epistemic normativity is to acquiesce to conventionalism. The claim that hinges can be appropriated by reason as necessary conditions of inquiry is not a claim about how we happen to play the game, but about what must be the case for judgment, error, and correction to be possible at all, and that is much something stronger than the chess analogy suggests. — Esse Quam Videri
Esse Quam Videri
J
Esse Quam Videri
J
Esse Quam Videri
J
Joshs
At that point, I think we’ve identified a genuine philosophical fork rather than a confusion: whether rational practice just *is* the empirical game with its hinges, or whether the empirical game is one expression of a broader rational capacity that can also reflect on its own conditions — Esse Quam Videri
I'd love to hear from Sam26 at this point. It's a somewhat complex question and surely one that Wittgensteinians have asked, and perhaps answered, before. I know similar questions have been raised in the context of scientific practice — J
J
Yes, this is where Sam26 can choose to collapse Wittgenstein’s project into a meta-rational ‘space of reasons’ framework like that offered by John Mcdowell, or show such a move to amount to a grammatical confusion from Wittgenstein’s vantage. — Joshs
Sam26
es, you understand my point exactly. Sticking with actual games, there are cases where game rules have in fact been changed to improve the game, or at least change it in a way that pleases its players better. (Money in Free Parking, in "Monopoly"!). Could a game like chess -- our chosen analogy -- be improved through rule changes? I frankly have no idea, but the point is that the question isn't incoherent or meaningless. It's perfectly possible to inquire of chess players, and by extension of the game of chess itself, whether improvement is possible. And if we do that, we aren't asking whether there's a way to make the bishop move "better" along the diagonal. The criteria for "better" are outside any particular rule. We might ask, Should there be only 7 pawns? That would change the rules, not clarify them.
How might we try to answer? What would this "should" mean? This is where it gets interesting, and moves us into the whole issue of rational inquiry. There are surely aspects of entire games that can be evaluated in terms of cleverness, enjoyment, a kind of artistic unity. Where do those criteria come from? That's unclear, but we know they aren't internal to any game as such. There is no rule in chess that specifies how to increase enjoyment, or even whether enjoyment is part of the game.
So the person who claims that the chess analogy holds for empirical inquiry appears to be saying that all these extra-chess questions can't be asked. We're urged to see the empirical practice of seeking justifications as the game, or the same as rational inquiry, such that to ask for reasons why we perform the practice as we do is to "ask for reasons for being reasonable," which is incoherent.
Now I'm not saying this is wrong. Sam26 makes a strong argument for how hinges operate in our epistemic practices, and I think we all agree that justification must stop somewhere, otherwise we do fall into incoherence. But what I am saying is that I don't think the (literal) game analogy shows us the right picture of what is going on. We need a better image or explanation for the shape of epistemic practice that would make clear why it is identical with rational practice itself. A game analogy doesn't show this -- unless you really do believe that to ask "Could chess be improved?" is a meaningless question. — J
J
The question “can our justificatory practices be improved?” is not only coherent, it’s exactly what I’m doing when I make standards explicit and introduce guardrails. — Sam26
I’m not denying meta-level understanding. I’m saying the meta-level understanding changes what kind of thing you’re doing, i.e., explaining the rules of the game, not making another move within the epistemic framework — Sam26
In my opinion, this is where the chess analogy breaks down. Whereas in chess there is a clear separation between playing the game and explaining the rules, I don’t think this distinction holds for rational inquiry. — Esse Quam Videri
even in literal games, rules can change, but note how they change: you can redesign chess, or create variants, but for any given game the rules stand fast while you’re playing. They aren’t propositions being assessed move by move, they are what make it possible for a move to be legal or illegal. And when someone says, “we should change the rules,” it’s often not clear what “improvement” even means without importing standards that aren’t internal to chess at all, enjoyment, fairness, aesthetic unity, and so on. That doesn’t make the question incoherent. It just shows that redesign and rule following are different activities. — Sam26
Joshs
The question “can our justificatory practices be improved?” is not only coherent, it’s exactly what I’m doing when I make standards explicit and introduce guardrails. That’s improvement inside an epistemic practice - refining what counts as evidence, tightening defeater sensitivity, clarifying error-signals. But hinge talk is aimed at a narrower point. It’s about what must remain in place for any practice of error and correction to be intelligible. If someone proposes a redesign that still preserves the possibility of settling anything, fine. But if the proposal is effectively: “treat every check as suspect in principle, and every standard as illegitimate unless justified by a further standard,” then the redesign isn’t more reflective, it removes the very success conditions of epistemic inquiry. That’s not a prohibition. It’s a diagnosis of self-undermining.
So I’m not saying the extra-game question “could we improve this?” is meaningless. I’m saying: some hinges are revisable and are exactly where improvement debates live, while bedrock hinges are what make the debate possible in the first place — Sam26
Sam26
The question “can our justificatory practices be improved?” is not only coherent, it’s exactly what I’m doing when I make standards explicit and introduce guardrails.
— Sam26
Yes.
I’m not denying meta-level understanding. I’m saying the meta-level understanding changes what kind of thing you’re doing, i.e., explaining the rules of the game, not making another move within the epistemic framework
— Sam26
In my opinion, this is where the chess analogy breaks down. Whereas in chess there is a clear separation between playing the game and explaining the rules, I don’t think this distinction holds for rational inquiry.
— Esse Quam Videri
even in literal games, rules can change, but note how they change: you can redesign chess, or create variants, but for any given game the rules stand fast while you’re playing. They aren’t propositions being assessed move by move, they are what make it possible for a move to be legal or illegal. And when someone says, “we should change the rules,” it’s often not clear what “improvement” even means without importing standards that aren’t internal to chess at all, enjoyment, fairness, aesthetic unity, and so on. That doesn’t make the question incoherent. It just shows that redesign and rule following are different activities.
— Sam26
If we group these quotes together, I think we get a good picture of the issue. It reinforces my notion that there's nothing wrong with the case you make in your paper. The question of whether a game is a good analogy or metaphor is quite separate from the question of whether you've provided a more perspicacious understanding of JTB. I believe you have.
As to games . . . If a game is something whose rules can be questioned and/or improved (from a standpoint outside the game, of course), then it is not a good analogy for a practice governed by "bedrock hinges." I think all three of us would agree with this. Improvement or inquiry outside a set of rules is presumably governed by a further set of rules; otherwise the idea of "improvement" would be hard to explain. So I think you want to avoid suggesting that our ordinary epistemic practice is like a game with rules. Up to a point -- the point of foundational hinges -- it is; we usually play within those rules. But we can readily move to a different level at which the idea of improvement can't get a grip, since we'd be asking for "reasons to improve" that put into question what it would mean to improve. We've struck a bedrock hinge. But there is no literal game like that; the analogy does break down at that level. If chess were such a game, for instance, we'd be forced to say that a suggestion to improve chess can't be made because "improvement" only has meaning within the rules of chess.
So the main point I would press you on is the final, bolded sentence in your quote above. Why is redesign not a rule-following activity? It doesn't follow (all of) the rules of the practice being redesigned, but surely there are rules nonetheless, even for using concepts like enjoyment, fairness, aesthetic unity, et al. Again, think of your own paper: In the name of a set of rules you carefully employ (and could no doubt explain if asked), you offer changes to the (subset of) rules that seemed to characterize JTB. But this "redesign" of JTB absolutely is a rule-following activity. If it weren't, we readers would get pretty impatient with you! If someone challenged you to lay out your justification for the improvements, you'd do it. You'd strongly resist the idea that such a challenge was incoherent, that it called into question the very idea of justification.
In a sentence, then: There is no game whose rules cannot be candidates for improvement; therefore rational discourse as a whole is not a game. — J
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