Philosophy in Games - The Talos Principle As I am still fostering hope I will someday find someone on this forum who has played the Talos Principle, I'm going to update this thread with another topic within this game that interests me greatly.
Of the three endings within the original game, the Ascension ending is widely considered to be the 'good' ending. I ascend the Tower against Elohim's wishes and eventually reach the top. Here I am congratulated and told that ascending the Tower was my final test. This feat proves I am an exceptional AI within the simulation and worthy of ascending. The ascension process entails that my AI is uploaded to a physical robot on Earth. The simulation, along with its inhabitants, is destroyed. Depending on my interactions with the MLA, the massive database containing all of humanity's history and achievements will be uploaded to my hard drive.The game then ends with the robot AI awakening on Earth among the remnants of long lost civilization.
Now, there are a couple of matters that need to be discussed before we can conclude to have found the 'best' ending to the Talos Principle.
Free Will(?)
Upon reaching the Ascension-ending the player unlocks the achievement called 'Free Will', which features a pictogram of broken chains. This, however, is a very misleading trick pulled by the developers. The player may congratulate himself for having proven he is capable of free will, but if one examines the facts, this is in fact not so. Elohim says the following upon the player reaching the top of the tower:
Elohim: "You were always meant to defy me. That was the final trial."
Wait a minute. Wasn't I meant to have exhibited free will? Doesn't this mean I have achieved the exact opposite? I have done exactly as I was programmed to do. And the game reinforces this further. The simulation was designed by humans to create an AI that could be uploaded to Earth to function as a last reminder of humanity's existence. A walking data bank.
After all, what have I proven by ascending the tower? It is hardly an act of free will to be tempted by the tower. This was done by many and I wasn't the first to have tried it, but I was the first to succeed. How? By solving logic puzzles. The game confirms this with the line "Analyzing logic performance . . . . . . . Satisfactory."
I have not exhibited free will. At most, I have shown an independence from Elohim ("Child program independence check . . . . . PASSED!"), but other than being a voice in the sky what authority did he have? I did not manage to show my independence from my actual creators; the humans who programmed me.
... But it gets worse.
Alright. I may have not proven myself to be capable of free will, but I have escaped that blasted simulation and gotten back to Earth! Surely this is a worthy achievement of itself?
Well...
If I approach things objectively, I am now stuck in a world that is not so different from the one I left. Alone among the remnants of a lost civilization. However, this time I am truly alone. Quite simply, I have traded my cage for a bigger one. While this new cage may be 'real', the hazards I face are also real. Hazards which, given enough time, will inevitably lead to my permanent death.
Alright, but that death won't occur for ages! Think of all the things we could explore and learn about human-... Oh God...
Yes. Ever wondered why that achievement was called 'Deal with the Deceiver'?
There is nothing to learn on Earth, because that blasted Serpent uploaded everything there was to know to my AI's hard drive!
...
...
Well, what about my hopes of rebuilding a civilization?
Given the fact that building a robot of the same quality would require vast functioning industries, I highly doubt the ability of a single robot to replicate one. Not only that, but any attempts at doing so would increase the risk of (potentially irreparable) damage. In fact, any attempt at doing anything could result in this. Not to mention the effects that time will have on the integrity of the robot. Finally, it was never my purpose to produce more robots, so it is highly unlikely that humanity has taken any steps in facilitating such an endeavor. So I guess Elohim wasn't lying when he said the only thing that awaited me at the top of the tower was death. Who would've thought?
Hmm... So I guess I'm stuck waiting for aliens to arrive. Lets hope they arrive within a reasonable time frame, because not only will time inevitably take its toll on my robot, I am also profoundly bored.
The Price
What? Oh yes. That ...other... thing.
Of course, these several life times of boredom I have bought for myself weren't exactly free.
To get here, I had to destroy the simulation. A simulation, while not perfect, was filled with AIs, some of which just as conscious as I. In the base game I found Samsara and The Shepherd, who just like me, were tempted by the tower, but could not ascend it fully. Of course there are countless of other AIs whose thoughts I occasionally see scribbled on the walls. However, in Road to Gehenna I encountered undeniable proof that the AIs were highly sentient and can even feel emotions. They were quite content 'living life' in each other's company, despite the fact they were locked in prison cells. Perhaps they understood something about life that I didn't.
I killed all these AIs and for what? To be reduced to a walking floppy disk, condemned to decades, perhaps centuries, of boredom, as part of humanity's last vanity project.
Ouch.